

At this point, many players would simply turn and shoot the other one, killing the woman. If you choose to shoot the male first, you’re basically told “that’s wrong” and to choose again. There’s a difficulty of going against the Director that plays into the gameplay mechanics as well. The Director, or society, wants James to suppress and kill their female side. In retrospect, this decision is the first of many that indicates the war going on both in the Actor’s own mind and against the Director. The Director doesn’t want you to choose the “correct” one, he wants you to shoot the “right” one, meaning kill the female. Two mannequins are in front of you, the one on the left a male dressed in a top hat and the one on the right a female. “Choose the right one,” he says as the game hands you a gun. In act one, there’s a point where the Director says that one character must live and one must die. It’s pretty plainly laid out in act one’s decision, but the understanding of how this piece fit into everything didn’t fall into place for me until I finished my third playthrough. In each of the first four acts, there is a major decision to make, either following the Director’s instruction or going against that voice. The Director acts as society and the pressure of “normalcy” that gets placed on LGBTQ+ people, puppeteering the Actor into staying as James rather than becoming Lily. Lily and James are not brother and sister, but two sides of the same person. There’s a lot of ambiguity though, and it wasn’t until I finished my third playthrough that the pieces fell into place for me: Layers of Fear 2 is about the mental struggles of someone who is transgender, fighting with not only the outside world’s perception of them, but their own internal identity.


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